16 #ifndef QGSRAYCASTINGUTILS_P_H 
   17 #define QGSRAYCASTINGUTILS_P_H 
   42 namespace QgsRayCastingUtils
 
   54       explicit Ray3D( QVector3D origin, QVector3D direction = QVector3D( 0.0f, 0.0f, 1.0f ), 
float distance = 1.0f );
 
   56       QVector3D origin() 
const;
 
   57       void setOrigin( QVector3D value );
 
   59       QVector3D direction() 
const;
 
   60       void setDirection( QVector3D value );
 
   62       float distance() 
const;
 
   63       void setDistance( 
float distance );
 
   65       bool contains( QVector3D point ) 
const;
 
   66       bool contains( 
const Ray3D &ray ) 
const;
 
   68       QVector3D point( 
float t ) 
const;
 
   69       float projectedDistance( QVector3D point ) 
const;
 
   71       QVector3D project( QVector3D vector ) 
const;
 
   73       float distance( QVector3D point ) 
const;
 
   75       Ray3D &transform( 
const QMatrix4x4 &matrix );
 
   76       Ray3D transformed( 
const QMatrix4x4 &matrix ) 
const;
 
   83       QVector3D m_direction;
 
   84       float m_distance = 1.0f;
 
   93   bool rayBoxIntersection( 
const Ray3D &r, 
const QgsAABB &aabb );
 
  107   bool rayPlaneIntersection( 
const Ray3D &r, 
const Plane3D &plane, QVector3D &pt );
 
  114   bool rayTriangleIntersection( 
const Ray3D &ray,
 
  126   Ray3D rayForViewportAndCamera( 
const QSize &area,
 
  128                                  const QRectF &relativeViewport,
 
  129                                  const Qt3DRender::QCamera *camera );
 
  136   Ray3D rayForCameraCenter( 
const Qt3DRender::QCamera *camera );
 
As part of the API refactoring and improvements which landed in the Processing API was substantially reworked from the x version This was done in order to allow much of the underlying Processing framework to be ported into c
bool operator==(const QgsFeatureIterator &fi1, const QgsFeatureIterator &fi2)
bool operator!=(const QgsFeatureIterator &fi1, const QgsFeatureIterator &fi2)