18 #ifndef QGSALGORITHMTINMESHCREATION_H
19 #define QGSALGORITHMTINMESHCREATION_H
32 QString
group()
const override;
33 QString
groupId()
const override;
35 QString
name()
const override;
37 bool canExecute( QString *errorMessage )
const override;
42 void initAlgorithm(
const QVariantMap &configuration = QVariantMap() )
override;
47 QStringList mAvailableFormat;
54 long long featureCount;
57 QList<Layer> mVerticesLayer;
58 QList<Layer> mBreakLinesLayer;
60 void addZValueDataset(
const QString &fileName,
const QgsMesh &mesh,
const QString &driver );
Wrapper for iterator of features from vector data provider or vector layer.
Abstract base class for processing algorithms.
virtual QString group() const
Returns the name of the group this algorithm belongs to.
virtual QString groupId() const
Returns the unique ID of the group this algorithm belongs to.
virtual QString shortHelpString() const
Returns a localised short helper string for the algorithm.
virtual QVariantMap processAlgorithm(const QVariantMap ¶meters, QgsProcessingContext &context, QgsProcessingFeedback *feedback) SIP_THROW(QgsProcessingException)=0
Runs the algorithm using the specified parameters.
virtual QString displayName() const =0
Returns the translated algorithm name, which should be used for any user-visible display of the algor...
virtual bool prepareAlgorithm(const QVariantMap ¶meters, QgsProcessingContext &context, QgsProcessingFeedback *feedback) SIP_THROW(QgsProcessingException)
Prepares the algorithm to run using the specified parameters.
virtual QgsProcessingAlgorithm * createInstance() const =0
Creates a new instance of the algorithm class.
virtual void initAlgorithm(const QVariantMap &configuration=QVariantMap())=0
Initializes the algorithm using the specified configuration.
virtual bool canExecute(QString *errorMessage=nullptr) const
Returns true if the algorithm can execute.
virtual QString name() const =0
Returns the algorithm name, used for identifying the algorithm.
Contains information about the context in which a processing algorithm is executed.
Base class for providing feedback from a processing algorithm.
Mesh - vertices, edges and faces.