| addTexturePreviewOverlay(Qt3DRender::QTexture2D *texture, const QPointF ¢erNDC, const QSizeF &size, QVector< Qt3DRender::QParameter * > additionalShaderParameters=QVector< Qt3DRender::QParameter * >()) | QgsShadowRenderingFrameGraph |  | 
  | castShadowsLayer() | QgsShadowRenderingFrameGraph | inline | 
  | forwardRenderColorTexture() | QgsShadowRenderingFrameGraph | inline | 
  | forwardRenderDepthTexture() | QgsShadowRenderingFrameGraph | inline | 
  | forwardRenderLayer() | QgsShadowRenderingFrameGraph | inline | 
  | frameGraphRoot() | QgsShadowRenderingFrameGraph | inline | 
  | frustumCullingEnabled() const | QgsShadowRenderingFrameGraph | inline | 
  | lightCamera() | QgsShadowRenderingFrameGraph | inline | 
  | mainCamera() | QgsShadowRenderingFrameGraph | inline | 
  | postprocessingEntity() | QgsShadowRenderingFrameGraph | inline | 
  | postprocessingPassLayer() | QgsShadowRenderingFrameGraph | inline | 
  | previewLayer() | QgsShadowRenderingFrameGraph | inline | 
  | QgsShadowRenderingFrameGraph(QSurface *surface, QSize s, Qt3DRender::QCamera *mainCamera, Qt3DCore::QEntity *root) | QgsShadowRenderingFrameGraph |  | 
  | renderCapture() | QgsShadowRenderingFrameGraph | inline | 
  | renderCaptureEnabled() const | QgsShadowRenderingFrameGraph | inline | 
  | rootEntity() | QgsShadowRenderingFrameGraph | inline | 
  | setClearColor(const QColor &clearColor) | QgsShadowRenderingFrameGraph |  | 
  | setFrustumCullingEnabled(bool enabled) | QgsShadowRenderingFrameGraph |  | 
  | setRenderCaptureEnabled(bool enabled) | QgsShadowRenderingFrameGraph |  | 
  | setShadowBias(float shadowBias) | QgsShadowRenderingFrameGraph |  | 
  | setShadowMapResolution(int resolution) | QgsShadowRenderingFrameGraph |  | 
  | setShadowRenderingEnabled(bool enabled) | QgsShadowRenderingFrameGraph |  | 
  | setSize(QSize s) | QgsShadowRenderingFrameGraph |  | 
  | setupDepthMapDebugging(bool enabled, Qt::Corner corner, double size) | QgsShadowRenderingFrameGraph |  | 
  | setupDirectionalLight(const QgsDirectionalLightSettings &light, float maximumShadowRenderingDistance) | QgsShadowRenderingFrameGraph |  | 
  | setupEyeDomeLighting(bool enabled, double strength, int distance) | QgsShadowRenderingFrameGraph |  | 
  | setupShadowMapDebugging(bool enabled, Qt::Corner corner, double size) | QgsShadowRenderingFrameGraph |  | 
  | shadowBias() const | QgsShadowRenderingFrameGraph | inline | 
  | shadowMapResolution() const | QgsShadowRenderingFrameGraph | inline | 
  | shadowMapTexture() | QgsShadowRenderingFrameGraph | inline | 
  | shadowRenderingEnabled() const | QgsShadowRenderingFrameGraph | inline |