active() const | QgsRuleBased3DRenderer::Rule | inline |
appendChild(QgsRuleBased3DRenderer::Rule *rule) | QgsRuleBased3DRenderer::Rule | |
children() const | QgsRuleBased3DRenderer::Rule | inline |
children() | QgsRuleBased3DRenderer::Rule | inline |
clone() const | QgsRuleBased3DRenderer::Rule | |
create(const QDomElement &ruleElem, const QgsReadWriteContext &context) | QgsRuleBased3DRenderer::Rule | static |
createHandlers(QgsVectorLayer *layer, RuleToHandlerMap &handlers) const | QgsRuleBased3DRenderer::Rule | |
descendants() const | QgsRuleBased3DRenderer::Rule | |
description() const | QgsRuleBased3DRenderer::Rule | inline |
Filtered enum value | QgsRuleBased3DRenderer::Rule | |
filterExpression() const | QgsRuleBased3DRenderer::Rule | inline |
findRuleByKey(const QString &key) const | QgsRuleBased3DRenderer::Rule | |
findRuleByKey(const QString &key) | QgsRuleBased3DRenderer::Rule | |
Inactive enum value | QgsRuleBased3DRenderer::Rule | |
insertChild(int i, QgsRuleBased3DRenderer::Rule *rule) | QgsRuleBased3DRenderer::Rule | |
isElse() const | QgsRuleBased3DRenderer::Rule | inline |
operator=(const Rule &rh)=delete | QgsRuleBased3DRenderer::Rule | |
parent() const | QgsRuleBased3DRenderer::Rule | inline |
parent() | QgsRuleBased3DRenderer::Rule | inline |
prepare(const Qgs3DRenderContext &context, QSet< QString > &attributeNames, RuleToHandlerMap &handlers) const | QgsRuleBased3DRenderer::Rule | |
Registered enum value | QgsRuleBased3DRenderer::Rule | |
registerFeature(QgsFeature &feature, Qgs3DRenderContext &context, RuleToHandlerMap &handlers) const | QgsRuleBased3DRenderer::Rule | |
RegisterResult enum name | QgsRuleBased3DRenderer::Rule | |
removeChildAt(int i) | QgsRuleBased3DRenderer::Rule | |
Rule(QgsAbstract3DSymbol *symbol, const QString &filterExp=QString(), const QString &description=QString(), bool elseRule=false) | QgsRuleBased3DRenderer::Rule | |
Rule(const Rule &rh)=delete | QgsRuleBased3DRenderer::Rule | |
ruleKey() const | QgsRuleBased3DRenderer::Rule | inline |
save(QDomDocument &doc, const QgsReadWriteContext &context) const | QgsRuleBased3DRenderer::Rule | |
setActive(bool state) | QgsRuleBased3DRenderer::Rule | inline |
setDescription(const QString &description) | QgsRuleBased3DRenderer::Rule | inline |
setFilterExpression(const QString &filterExp) | QgsRuleBased3DRenderer::Rule | inline |
setIsElse(bool iselse) | QgsRuleBased3DRenderer::Rule | inline |
setRuleKey(const QString &key) | QgsRuleBased3DRenderer::Rule | inline |
setSymbol(QgsAbstract3DSymbol *symbol) | QgsRuleBased3DRenderer::Rule | |
symbol() const | QgsRuleBased3DRenderer::Rule | inline |
~Rule() | QgsRuleBased3DRenderer::Rule | |