16 #ifndef QGSRAYCASTINGUTILS_P_H
17 #define QGSRAYCASTINGUTILS_P_H
42 namespace QgsRayCastingUtils
54 explicit Ray3D( QVector3D origin, QVector3D direction = QVector3D( 0.0f, 0.0f, 1.0f ),
float distance = 1.0f );
56 QVector3D origin()
const;
57 void setOrigin( QVector3D value );
59 QVector3D direction()
const;
60 void setDirection( QVector3D value );
62 float distance()
const;
63 void setDistance(
float distance );
65 bool contains( QVector3D point )
const;
66 bool contains(
const Ray3D &ray )
const;
68 QVector3D point(
float t )
const;
69 float projectedDistance( QVector3D point )
const;
71 QVector3D project( QVector3D vector )
const;
73 float distance( QVector3D point )
const;
75 Ray3D &transform(
const QMatrix4x4 &matrix );
76 Ray3D transformed(
const QMatrix4x4 &matrix )
const;
83 QVector3D m_direction;
84 float m_distance = 1.0f;
93 bool rayBoxIntersection(
const Ray3D &r,
const QgsAABB &aabb );
107 bool rayPlaneIntersection(
const Ray3D &r,
const Plane3D &plane, QVector3D &pt );
114 bool rayTriangleIntersection(
const Ray3D &ray,
126 Ray3D rayForViewportAndCamera(
const QSize &area,
128 const QRectF &relativeViewport,
129 const Qt3DRender::QCamera *camera );
136 Ray3D rayForCameraCenter(
const Qt3DRender::QCamera *camera );
As part of the API refactoring and improvements which landed in the Processing API was substantially reworked from the x version This was done in order to allow much of the underlying Processing framework to be ported into c
bool operator==(const QgsFeatureIterator &fi1, const QgsFeatureIterator &fi2)
bool operator!=(const QgsFeatureIterator &fi1, const QgsFeatureIterator &fi2)