QGIS API Documentation
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src
3d
qgsfeature3dhandler_p.h
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/***************************************************************************
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qgsfeature3dhandler_p.h
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--------------------------------------
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Date : January 2019
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Copyright : (C) 2019 by Martin Dobias
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Email : wonder dot sk at gmail dot com
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***************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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***************************************************************************/
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#ifndef QGSFEATURE3DHANDLER_P_H
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#define QGSFEATURE3DHANDLER_P_H
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//
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// W A R N I N G
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// -------------
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//
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// This file is not part of the QGIS API. It exists purely as an
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// implementation detail. This header file may change from version to
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// version without notice, or even be removed.
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//
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#include <Qt3DCore/QEntity>
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class
QgsFeature
;
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#include "
qgsexpressioncontext.h
"
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class
Qgs3DMapSettings
;
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#define SIP_NO_FILE
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class
Qgs3DRenderContext
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{
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public
:
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Qgs3DRenderContext(
const
Qgs3DMapSettings
&map ) : mMap( map ) {}
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const
Qgs3DMapSettings
&map()
const
{
return
mMap; }
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void
setExpressionContext(
const
QgsExpressionContext
&context ) { mExpressionContext = context; }
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QgsExpressionContext
&expressionContext() {
return
mExpressionContext; }
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const
QgsExpressionContext
&expressionContext()
const
{
return
mExpressionContext; }
SIP_SKIP
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private
:
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const
Qgs3DMapSettings
&mMap;
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QgsExpressionContext
mExpressionContext;
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};
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class
QgsFeature3DHandler
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{
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public
:
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virtual
~QgsFeature3DHandler() =
default
;
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virtual
bool
prepare(
const
Qgs3DRenderContext &context, QSet<QString> &attributeNames ) = 0;
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virtual
void
processFeature(
QgsFeature
&feature,
const
Qgs3DRenderContext &context ) = 0;
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virtual
void
finalize( Qt3DCore::QEntity *parent,
const
Qgs3DRenderContext &context ) = 0;
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float
zMinimum()
const
{
return
mZMin; }
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float
zMaximum()
const
{
return
mZMax; }
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protected
:
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void
updateZRangeFromPositions(
const
QVector<QVector3D> &positions );
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protected
:
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float
mZMin = std::numeric_limits<float>::max();
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float
mZMax = std::numeric_limits<float>::lowest();
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};
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class
Qgs3DMapSettings
;
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class
QgsVectorLayer
;
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namespace
Qgs3DSymbolImpl
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{
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Qt3DCore::QEntity *entityFromHandler( QgsFeature3DHandler *handler,
const
Qgs3DMapSettings
&map,
QgsVectorLayer
*layer );
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}
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#endif // QGSFEATURE3DHANDLER_P_H
QgsExpressionContext
Expression contexts are used to encapsulate the parameters around which a QgsExpression should be eva...
Definition:
qgsexpressioncontext.h:370
qgsexpressioncontext.h
SIP_SKIP
#define SIP_SKIP
Definition:
qgis_sip.h:126
Qgs3DMapSettings
3 Definition of the world
Definition:
qgs3dmapsettings.h:54
QgsVectorLayer
Represents a vector layer which manages a vector based data sets.
Definition:
qgsvectorlayer.h:387
QgsFeature
The feature class encapsulates a single feature including its id, geometry and a list of field/values...
Definition:
qgsfeature.h:56
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