| addTexturePreviewOverlay(Qt3DRender::QTexture2D *texture, const QPointF ¢erNDC, const QSizeF &size, QVector< Qt3DRender::QParameter * > additionalShaderParameters=QVector< Qt3DRender::QParameter * >()) | QgsShadowRenderingFrameGraph | |
| castShadowsLayer() | QgsShadowRenderingFrameGraph | inline |
| forwardRenderColorTexture() | QgsShadowRenderingFrameGraph | inline |
| forwardRenderDepthTexture() | QgsShadowRenderingFrameGraph | inline |
| forwardRenderLayer() | QgsShadowRenderingFrameGraph | inline |
| frustumCullingEnabled() const | QgsShadowRenderingFrameGraph | inline |
| getFrameGraphRoot() | QgsShadowRenderingFrameGraph | inline |
| lightCamera() | QgsShadowRenderingFrameGraph | inline |
| mainCamera() | QgsShadowRenderingFrameGraph | inline |
| postprocessingEntity() | QgsShadowRenderingFrameGraph | inline |
| postprocessingPassLayer() | QgsShadowRenderingFrameGraph | inline |
| previewLayer() | QgsShadowRenderingFrameGraph | inline |
| QgsShadowRenderingFrameGraph(QWindow *window, Qt3DRender::QCamera *mainCamera, Qt3DCore::QEntity *root) | QgsShadowRenderingFrameGraph | |
| renderCapture() | QgsShadowRenderingFrameGraph | inline |
| rootEntity() | QgsShadowRenderingFrameGraph | inline |
| setClearColor(const QColor &clearColor) | QgsShadowRenderingFrameGraph | |
| setFrustumCullingEnabled(bool enabled) | QgsShadowRenderingFrameGraph | |
| setShadowBias(float shadowBias) | QgsShadowRenderingFrameGraph | |
| setShadowMapResolution(int resolution) | QgsShadowRenderingFrameGraph | |
| setShadowRenderingEnabled(bool enabled) | QgsShadowRenderingFrameGraph | |
| setupDirectionalLight(const QgsDirectionalLightSettings &light, float maximumShadowRenderingDistance) | QgsShadowRenderingFrameGraph | |
| shadowBias() const | QgsShadowRenderingFrameGraph | inline |
| shadowMapResolution() const | QgsShadowRenderingFrameGraph | inline |
| shadowMapTexture() | QgsShadowRenderingFrameGraph | inline |
| shadowRenderingEnabled() const | QgsShadowRenderingFrameGraph | inline |