addTexturePreviewOverlay(Qt3DRender::QTexture2D *texture, const QPointF ¢erNDC, const QSizeF &size, QVector< Qt3DRender::QParameter * > additionalShaderParameters=QVector< Qt3DRender::QParameter * >()) | QgsShadowRenderingFrameGraph | |
castShadowsLayer() | QgsShadowRenderingFrameGraph | inline |
forwardRenderColorTexture() | QgsShadowRenderingFrameGraph | inline |
forwardRenderDepthTexture() | QgsShadowRenderingFrameGraph | inline |
forwardRenderLayer() | QgsShadowRenderingFrameGraph | inline |
frustumCullingEnabled() const | QgsShadowRenderingFrameGraph | inline |
getFrameGraphRoot() | QgsShadowRenderingFrameGraph | inline |
lightCamera() | QgsShadowRenderingFrameGraph | inline |
mainCamera() | QgsShadowRenderingFrameGraph | inline |
postprocessingEntity() | QgsShadowRenderingFrameGraph | inline |
postprocessingPassLayer() | QgsShadowRenderingFrameGraph | inline |
previewLayer() | QgsShadowRenderingFrameGraph | inline |
QgsShadowRenderingFrameGraph(QWindow *window, Qt3DRender::QCamera *mainCamera, Qt3DCore::QEntity *root) | QgsShadowRenderingFrameGraph | |
renderCapture() | QgsShadowRenderingFrameGraph | inline |
rootEntity() | QgsShadowRenderingFrameGraph | inline |
setClearColor(const QColor &clearColor) | QgsShadowRenderingFrameGraph | |
setFrustumCullingEnabled(bool enabled) | QgsShadowRenderingFrameGraph | |
setShadowBias(float shadowBias) | QgsShadowRenderingFrameGraph | |
setShadowMapResolution(int resolution) | QgsShadowRenderingFrameGraph | |
setShadowRenderingEnabled(bool enabled) | QgsShadowRenderingFrameGraph | |
setupDirectionalLight(const QgsDirectionalLightSettings &light, float maximumShadowRenderingDistance) | QgsShadowRenderingFrameGraph | |
shadowBias() const | QgsShadowRenderingFrameGraph | inline |
shadowMapResolution() const | QgsShadowRenderingFrameGraph | inline |
shadowMapTexture() | QgsShadowRenderingFrameGraph | inline |
shadowRenderingEnabled() const | QgsShadowRenderingFrameGraph | inline |