QGIS API Documentation  3.12.1-BucureČ™ti (121cc00ff0)
qgsrulebasedchunkloader_p.cpp
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1 /***************************************************************************
2  qgsrulebasedchunkloader_p.cpp
3  --------------------------------------
4  Date : November 2019
5  Copyright : (C) 2019 by Martin Dobias
6  Email : wonder dot sk at gmail dot com
7  ***************************************************************************
8  * *
9  * This program is free software; you can redistribute it and/or modify *
10  * it under the terms of the GNU General Public License as published by *
11  * the Free Software Foundation; either version 2 of the License, or *
12  * (at your option) any later version. *
13  * *
14  ***************************************************************************/
15 
17 
18 #include "qgs3dutils.h"
19 #include "qgschunknode_p.h"
20 #include "qgspolygon3dsymbol_p.h"
21 #include "qgseventtracing.h"
22 
23 #include "qgsvectorlayer.h"
25 
26 #include "qgsrulebased3drenderer.h"
27 
28 #include <QtConcurrent>
29 
31 
32 
33 QgsRuleBasedChunkLoader::QgsRuleBasedChunkLoader( const QgsRuleBasedChunkLoaderFactory *factory, QgsChunkNode *node )
34  : QgsChunkLoader( node )
35  , mFactory( factory )
36  , mContext( factory->mMap )
37  , mSource( new QgsVectorLayerFeatureSource( factory->mLayer ) )
38 {
39  if ( node->level() < mFactory->mLeafLevel )
40  {
41  QTimer::singleShot( 0, this, &QgsRuleBasedChunkLoader::finished );
42  return;
43  }
44 
45  QgsVectorLayer *layer = mFactory->mLayer;
46  const Qgs3DMapSettings &map = mFactory->mMap;
47 
49  exprContext.setFields( layer->fields() );
50  mContext.setExpressionContext( exprContext );
51 
52  // factory is shared among multiple loaders which may be run at the same time
53  // so we need a local copy of our rule tree that does not intefere with others
54  // (e.g. it happened that filter expressions with invalid syntax would cause
55  // nasty crashes when trying to simultaneously record evaluation error)
56  mRootRule.reset( mFactory->mRootRule->clone() );
57 
58  mRootRule->createHandlers( layer, mHandlers );
59 
60  QSet<QString> attributeNames;
61  mRootRule->prepare( mContext, attributeNames, mHandlers );
62 
63  // build the feature request
65  req.setDestinationCrs( map.crs(), map.transformContext() );
66  req.setSubsetOfAttributes( attributeNames, layer->fields() );
67 
68  // only a subset of data to be queried
69  QgsRectangle rect = Qgs3DUtils::worldToLayerExtent( node->bbox(), mFactory->mLayer->crs(), map.origin(), map.crs(), map.transformContext() );
70  req.setFilterRect( rect );
71 
72  //
73  // this will be run in a background thread
74  //
75 
76  QFuture<void> future = QtConcurrent::run( [req, this]
77  {
78  QgsEventTracing::ScopedEvent e( QStringLiteral( "3D" ), QStringLiteral( "RB chunk load" ) );
79 
80  QgsFeature f;
81  QgsFeatureIterator fi = mSource->getFeatures( req );
82  while ( fi.nextFeature( f ) )
83  {
84  if ( mCanceled )
85  break;
86  mContext.expressionContext().setFeature( f );
87  mRootRule->registerFeature( f, mContext, mHandlers );
88  }
89  } );
90 
91  // emit finished() as soon as the handler is populated with features
92  mFutureWatcher = new QFutureWatcher<void>( this );
93  mFutureWatcher->setFuture( future );
94  connect( mFutureWatcher, &QFutureWatcher<void>::finished, this, &QgsChunkQueueJob::finished );
95 }
96 
97 QgsRuleBasedChunkLoader::~QgsRuleBasedChunkLoader()
98 {
99  if ( mFutureWatcher && !mFutureWatcher->isFinished() )
100  {
101  disconnect( mFutureWatcher, &QFutureWatcher<void>::finished, this, &QgsChunkQueueJob::finished );
102  mFutureWatcher->waitForFinished();
103  }
104 
105  qDeleteAll( mHandlers );
106  mHandlers.clear();
107 }
108 
109 void QgsRuleBasedChunkLoader::cancel()
110 {
111  mCanceled = true;
112 }
113 
114 Qt3DCore::QEntity *QgsRuleBasedChunkLoader::createEntity( Qt3DCore::QEntity *parent )
115 {
116  if ( mNode->level() < mFactory->mLeafLevel )
117  {
118  return new Qt3DCore::QEntity( parent ); // dummy entity
119  }
120 
121  float zMin = std::numeric_limits<float>::max();
122  float zMax = std::numeric_limits<float>::min();
123 
124  Qt3DCore::QEntity *entity = new Qt3DCore::QEntity( parent );
125  for ( QgsFeature3DHandler *handler : mHandlers.values() )
126  {
127  handler->finalize( entity, mContext );
128  if ( handler->zMinimum() < zMin )
129  zMin = handler->zMinimum();
130  if ( handler->zMaximum() > zMax )
131  zMax = handler->zMaximum();
132  }
133 
134  // fix the vertical range of the node from the estimated vertical range to the true range
135  if ( zMin != std::numeric_limits<float>::max() && zMax != std::numeric_limits<float>::min() )
136  {
137  QgsAABB box = mNode->bbox();
138  box.yMin = zMin;
139  box.yMax = zMax;
140  mNode->setExactBbox( box );
141  }
142 
143  return entity;
144 }
145 
146 
148 
149 
150 QgsRuleBasedChunkLoaderFactory::QgsRuleBasedChunkLoaderFactory( const Qgs3DMapSettings &map, QgsVectorLayer *vl, QgsRuleBased3DRenderer::Rule *rootRule, int leafLevel )
151  : mMap( map )
152  , mLayer( vl )
153  , mRootRule( rootRule->clone() )
154  , mLeafLevel( leafLevel )
155 {
156 }
157 
158 QgsRuleBasedChunkLoaderFactory::~QgsRuleBasedChunkLoaderFactory() = default;
159 
160 QgsChunkLoader *QgsRuleBasedChunkLoaderFactory::createChunkLoader( QgsChunkNode *node ) const
161 {
162  return new QgsRuleBasedChunkLoader( this, node );
163 }
164 
165 
167 
168 QgsRuleBasedChunkedEntity::QgsRuleBasedChunkedEntity( QgsVectorLayer *vl, double zMin, double zMax, const QgsVectorLayer3DTilingSettings &tilingSettings, QgsRuleBased3DRenderer::Rule *rootRule, const Qgs3DMapSettings &map )
169  : QgsChunkedEntity( Qgs3DUtils::layerToWorldExtent( vl->extent(), zMin, zMax, vl->crs(), map.origin(), map.crs(), map.transformContext() ),
170  -1, // rootError (negative error means that the node does not contain anything)
171  -1, // max. allowed screen error (negative tau means that we need to go until leaves are reached)
172  tilingSettings.zoomLevelsCount() - 1,
173  new QgsRuleBasedChunkLoaderFactory( map, vl, rootRule, tilingSettings.zoomLevelsCount() - 1 ) )
174 {
175  setShowBoundingBoxes( tilingSettings.showBoundingBoxes() );
176 }
177 
178 QgsRuleBasedChunkedEntity::~QgsRuleBasedChunkedEntity()
179 {
180  // cancel / wait for jobs
181  cancelActiveJobs();
182 }
183 
QgsFeatureRequest & setDestinationCrs(const QgsCoordinateReferenceSystem &crs, const QgsCoordinateTransformContext &context)
Sets the destination crs for feature&#39;s geometries.
Wrapper for iterator of features from vector data provider or vector layer.
3 Axis-aligned bounding box - in world coords.
Definition: qgsaabb.h:30
A rectangle specified with double values.
Definition: qgsrectangle.h:41
RegisterResult registerFeature(QgsFeature &feature, Qgs3DRenderContext &context, RuleToHandlerMap &handlers) const
register individual features
QgsCoordinateReferenceSystem crs() const
Returns coordinate reference system used in the 3D scene.
QgsVectorLayer3DTilingSettings tilingSettings() const
Returns tiling settings of the renderer.
bool showBoundingBoxes() const
Returns whether to display bounding boxes of entity&#39;s tiles (for debugging)
QgsFeatureRequest & setSubsetOfAttributes(const QgsAttributeList &attrs)
Set a subset of attributes that will be fetched.
3 This class defines configuration of how a vector layer gets tiled for 3D rendering.
QgsVectorLayer * layer() const
Returns vector layer associated with the renderer.
The feature class encapsulates a single feature including its id, geometry and a list of field/values...
Definition: qgsfeature.h:55
const QgsCoordinateReferenceSystem & crs
3 Definition of the world
QgsVector3D origin() const
Returns coordinates in map CRS at which 3D scene has origin (0,0,0)
QgsCoordinateTransformContext transformContext() const
Returns the coordinate transform context, which stores various information regarding which datum tran...
float yMax
Definition: qgsaabb.h:79
QgsFields fields() const FINAL
Returns the list of fields of this layer.
Expression contexts are used to encapsulate the parameters around which a QgsExpression should be eva...
void createHandlers(QgsVectorLayer *layer, RuleToHandlerMap &handlers) const
add handlers
This class wraps a request for features to a vector layer (or directly its vector data provider)...
QgsFeatureRequest & setFilterRect(const QgsRectangle &rectangle)
Sets the rectangle from which features will be taken.
QgsRuleBased3DRenderer::Rule * rootRule()
Returns pointer to the root rule.
Partial snapshot of vector layer&#39;s state (only the members necessary for access to features) ...
void prepare(const Qgs3DRenderContext &context, QSet< QString > &attributeNames, RuleToHandlerMap &handlers) const
call prepare() on handlers and populate attributeNames
static QgsRectangle worldToLayerExtent(const QgsAABB &bbox, const QgsCoordinateReferenceSystem &layerCrs, const QgsVector3D &mapOrigin, const QgsCoordinateReferenceSystem &mapCrs, const QgsCoordinateTransformContext &context)
Converts axis aligned bounding box in 3D world coordinates to extent in map layer CRS...
Definition: qgs3dutils.cpp:471
float yMin
Definition: qgsaabb.h:76
static QgsExpressionContext globalProjectLayerExpressionContext(QgsVectorLayer *layer)
Returns expression context for use in preparation of 3D data of a layer.
Definition: qgs3dutils.cpp:566
QgsRuleBased3DRenderer * clone() const override
Returns a cloned instance.
bool nextFeature(QgsFeature &f)
Represents a vector layer which manages a vector based data sets.
3 Miscellaneous utility functions used from 3D code.
Definition: qgs3dutils.h:48