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Point3D.h
Go to the documentation of this file.
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/***************************************************************************
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Point3D.h - description
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-------------------
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copyright : (C) 2004 by Marco Hugentobler
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email :
[email protected]
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***************************************************************************/
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/***************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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***************************************************************************/
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#ifndef POINT3D_H
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#define POINT3D_H
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#include <cmath>
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class
ANALYSIS_EXPORT
Point3D
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{
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protected
:
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double
mX
;
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double
mY
;
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double
mZ
;
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public
:
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Point3D
();
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Point3D
(
double
x,
double
y,
double
z );
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Point3D
(
const
Point3D
& p );
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~
Point3D
();
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Point3D
& operator=(
const
Point3D
& p );
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bool
operator==
(
const
Point3D
& p );
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bool
operator!=
(
const
Point3D
& p );
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double
dist3D(
Point3D
* p )
const
;
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double
getX()
const
;
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double
getY()
const
;
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double
getZ()
const
;
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void
setX(
double
x );
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void
setY(
double
y );
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void
setZ(
double
z );
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};
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inline
Point3D::Point3D
() : mX( 0 ), mY( 0 ), mZ( 0 )
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{
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}
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inline
Point3D::Point3D
(
double
x,
double
y,
double
z ) : mX( x ), mY( y ), mZ( z )
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{
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}
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inline
Point3D::Point3D
(
const
Point3D
& p ): mX( p.mX ), mY( p.mY ), mZ( p.mZ )
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{
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}
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inline
Point3D::~Point3D
()
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{
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}
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inline
double
Point3D::getX
()
const
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{
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return
mX
;
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}
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inline
double
Point3D::getY
()
const
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{
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return
mY
;
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}
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inline
double
Point3D::getZ
()
const
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{
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return
mZ
;
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}
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inline
void
Point3D::setX
(
double
x )
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{
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mX
= x;
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}
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inline
void
Point3D::setY
(
double
y )
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{
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mY
= y;
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}
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inline
void
Point3D::setZ
(
double
z )
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{
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mZ
= z;
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}
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#endif
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