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src
core
qgstolerance.cpp
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/***************************************************************************
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qgstolerance.cpp - wrapper for tolerance handling
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----------------------
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begin : March 2009
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copyright : (C) 2009 by Richard Kostecky
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email : csf.kostej at gmail dot com
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***************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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***************************************************************************/
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#include "
qgstolerance.h
"
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#include <QSettings>
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#include <QPoint>
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#include <cmath>
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double
QgsTolerance::toleranceInMapUnits
(
double
tolerance,
QgsMapLayer
* layer,
QgsMapRenderer
* renderer,
UnitType
units )
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{
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if
( units ==
MapUnits
)
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{
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return
tolerance;
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}
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double
mapUnitsPerPixel =
computeMapUnitPerPixel
( layer, renderer );
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return
tolerance * mapUnitsPerPixel;
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}
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double
QgsTolerance::vertexSearchRadius
(
QgsMapLayer
* layer,
QgsMapRenderer
* renderer )
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{
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QSettings settings;
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double
tolerance = settings.value(
"/qgis/digitizing/search_radius_vertex_edit"
, 10 ).toDouble();
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UnitType
units = (
QgsTolerance::UnitType
) settings.value(
"/qgis/digitizing/search_radius_vertex_edit_unit"
,
QgsTolerance::Pixels
).toInt();
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return
toleranceInMapUnits
( tolerance, layer, renderer, units );
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}
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double
QgsTolerance::defaultTolerance
(
QgsMapLayer
* layer,
QgsMapRenderer
* renderer )
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{
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QSettings settings;
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double
tolerance = settings.value(
"/qgis/digitizing/default_snapping_tolerance"
, 0 ).toDouble();
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UnitType
units = (
QgsTolerance::UnitType
) settings.value(
"/qgis/digitizing/default_snapping_tolerance_unit"
, 0 ).toInt();
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return
toleranceInMapUnits
( tolerance, layer, renderer, units );
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}
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double
QgsTolerance::computeMapUnitPerPixel
(
QgsMapLayer
* layer,
QgsMapRenderer
* renderer )
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{
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if
( ! renderer->
hasCrsTransformEnabled
() )
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{
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// if the on-the-fly projections are not enabled, layer units pre pixel are the same as map units per pixel
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return
renderer->
mapUnitsPerPixel
();
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}
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// the layer is projected. Find out how many pixels are in one map unit - either horizontal and vertical direction
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// this check might not work correctly in some cases
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// (on a large area the pixels projected around "0,0" can have different properties from the actual point)
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QgsPoint
p1 =
toLayerCoordinates
( layer, renderer, QPoint( 0, 1 ) );
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QgsPoint
p2 =
toLayerCoordinates
( layer, renderer, QPoint( 0, 2 ) );
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QgsPoint
p3 =
toLayerCoordinates
( layer, renderer, QPoint( 1, 0 ) );
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QgsPoint
p4 =
toLayerCoordinates
( layer, renderer, QPoint( 2, 0 ) );
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double
x = p1.
sqrDist
( p2 );
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double
y = p3.
sqrDist
( p4 );
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if
( x > y )
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{
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return
sqrt( x );
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}
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else
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{
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return
sqrt( y );
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}
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}
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QgsPoint
QgsTolerance::toLayerCoordinates
(
QgsMapLayer
* layer,
QgsMapRenderer
* renderer,
const
QPoint& point )
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{
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QgsPoint
pt = renderer->
coordinateTransform
()->
toMapCoordinates
( point );
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return
renderer->
mapToLayerCoordinates
( layer, pt );
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}
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