23     , mLightAzimuth( lightAzimuth )
 
   24     , mLightAngle( lightAngle )
 
   33     float* x12, 
float* x22, 
float* x32,
 
   34     float* x13, 
float* x23, 
float* x33 )
 
   36   float derX = 
calcFirstDerX( x11, x21, x31, x12, x22, x32, x13, x23, x33 );
 
   37   float derY = 
calcFirstDerY( x11, x21, x31, x12, x22, x32, x13, x23, x33 );
 
   45   float slope_rad = atan( sqrt( derX * derX + derY * derY ) );
 
   48   if ( derX == 0 && derY == 0 ) 
 
   50     aspect_rad = azimuth_rad / 2.0;
 
   54     aspect_rad = 
M_PI + atan2( derX, derY );
 
   56   return qMax( 0.0, 255.0 * (( cos( zenith_rad ) * cos( slope_rad ) ) + ( sin( zenith_rad ) * sin( slope_rad ) * cos( azimuth_rad - aspect_rad ) ) ) );